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VIRTUAL INCARNATIONS is a Dance Umbrella / shinkansen / ICA / FuturePhysical (East England Arts - shinkansen) / in association with Essex Dance Agency focus on the evolution of dance and choreography in the context of developments in digital technologies.

"This great leap forward in the dance experience is part of a techno friendly strand in the dance umbrella season called virtual incarnations......"
Keith Watson, METRO

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VIRTUAL INCARNATIONS:
This ground breaking initiative, launched at last years festival, continues to explore the revolutions and evolutions of dance and digital technologies and seeks to show a diverse range of experiments by choreographers and dancers authoring their work alongside digital artists. Visions of the 'dancer' of the future are put forward, as influenced by prevailing digitalisation, to encourage debate around the shifting of preconceived notions about the body in contemporary dance.

The use of digital tools enables artists and public alike to access and expand perceptions of reality, to evolve consciousness of identity and to enlarge the sense of embodiment. Virtual Incarnations examines the mediation of the multi-sensory human being through technology and its virtual/physical effects, and aims to extend the audiences experience, taking dance performance into expanded levels of engagement.

INTERACTIVE/RESPONSE?

Some questions and issues raised by this years events and directly addressed at the Live Chat room include:

· Are interactive systems fully developed or are we still at a response stage? What are the creative possibilities for the users of the future and how may this affect creative control?

· The use of the word "interactive " and terms such as relational and reactive media.

· How much control of the environment created - whether staged or installed in the space - do the original creators want to maintain?

· How much does a performer change when they know that they are affecting and reacting to the environment around them?

· Are these interactive environments of any interest to the observer or are they about the experience of "doing it"?

· How advanced are artists at addressing public needs? Are these needs too demanding on the creator?

· Can artists vision methodologies which will release control and hand over ownership to the user while still allowing artistic intent and communication?

· As an artist do you have to give up the idea of expressing yourself if you want to work with interactive art?

· Can the user interface become the expressive arena of the work, enabled through interactive humans to work together with interactive machines? What visions of expression are there for these potential new forms?

· What happens to virtuosity - the skills of the experienced and trained dancer/performer?